Every port your game server needs, allocated automatically.
Pterodactyl handles one port per server well. PteroBill handles the rest —
claiming every port an order requires, assigning IPs that are genuinely dedicated, and
activating the server without you touching it.
PteroBill replaces Pterodactyl's deployment service with one built for the way
hosting companies actually sell servers.
AutoAllocator
Multi-port servers activate themselves
Describe the ports a game needs once, in the product's port array. Every order after that
finds its own allocations and deploys instantly — Rust, Ark, 7D2D, Arma 3, or anything else
your panel can run.
Dedicated IP
Dedicated IPs that are actually dedicated
Pterodactyl will happily put other customers on an IP you sold as dedicated. PteroBill tracks
those IPs and keeps them clear, so the customer gets what they paid for — including the
game's default ports.
Node balancer
New servers spread across the location
Instead of filling one node before touching the next, PteroBill can balance new servers across
every node in a location. Your hardware gets used evenly rather than one box at a time.
Client area
Customers stay on your site
Start, stop, reboot and reinstall buttons live in WHMCS, styled with your own template. Pull
in server details, allocations and backups too — or none of it. The template file is
yours.
Side by side
What changes when you install it.
Behaviour
Pterodactyl on its own
With PteroBill
Servers needing several ports
Activated by hand
Allocated the moment the order lands
Dedicated IPs
Shared with other
servers
Reserved and never reused
A game's default ports
Whatever is free
Guaranteed for dedicated IP orders
Placement across nodes
Filled in order
Balanced across the location
Setting up a product
Look up and type each
ID
Dropdowns filled from your panel
Customer server controls
Panel only
In the WHMCS client area
Features
Built for the parts of hosting nobody advertises.
Licence moves, log collection, update notices, usage billing — the unglamorous work
that decides whether a module is worth running.
Any number of ports
Add as many allocations per server as the game needs. Additional ports can simply be reserved,
or mapped straight onto egg variables like RCON_PORT.
Move servers without a ticket
Migrations happen at the worst times. Reissue your licence yourself from the automated control
panel and carry on.
Charge for what they use
WHMCS usage billing covers databases, allocations, backups, CPU and RAM. Include an
allowance and bill overages, or bill everything from zero.
Template variables
IP, port, allocations, limits, egg details and the backup list are all exposed to your product
template. Show a little or build a whole dashboard.
Tested before it ships
Unit-tested code and automated releases, self-contained so a Pterodactyl upgrade doesn't take
your billing with it.
Support with the logs attached
One button in the admin area sends us the full debug log. No back and forth asking for the
part you left out.
Pricing
Buy it once, or rent it monthly.
No per-server fees and no revenue share. Try the whole module for two weeks before
you decide.